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WORLDS INC

CIK: 19612 Annual ReportsLatest: 2025-04-01

10-K / April 1, 2025

Revenue:N/A
Income:-$511,382

10-K / April 15, 2024

Revenue:N/A
Income:$82,179

10-K / April 1, 2025

Company Summary: Worlds Inc.

Overview

  • Worlds Inc. is a company that specialized in developing and leveraging 3D virtual worlds and internet portals.
  • The company historically operated as a leading 3D entertainment portal, creating virtual, multi-user environments (referred to as "worlds").
  • These virtual environments featured engaging visuals, animations, and content where users could socialize, attend events, shop, and be entertained.

Business Operations & Focus

  • In May 2011, the company transferred most of its operations and assets to its wholly owned subsidiary, Worlds Online Inc. (which was renamed MariMed Inc. in 2017).
  • The company retained its patent portfolio related to virtual worlds.
  • Its current primary business model is centered on monetizing a collection of non-fungible tokens (NFTs) and legacy celebrity-driven virtual reality worlds.
  • It is exploring strategic alliances related to virtual reality (VR) platforms to reestablish a presence in the VR/AR market.
  • The company designs and develops software, content, and technology for creating interactive 3D websites and environments.

Technology & Products

  • Core technology components include:
    • WorldsShaper: Visual authoring tool for rapid creation of multi-user virtual worlds, integrating 3D models, textures, sounds, and interactive behaviors written in Java.
    • WorldsServer: Controls online virtual communities, manages user registration, locations, objects, chat interactions, and streams multimedia content.
    • WorldsBrowser: A fast, optimized browser for accessing 3D environments.
    • WorldsPlayer: Allows users to view and navigate created worlds, supporting high frame rates and interactive features like avatars, chat, voice, email, and shopping.
    • Worlds Gamma Libraries: Sample content including worlds, textures, models, avatars, sounds, and behaviors.

Market & Competition

  • Currently, the company's main focus is on monetizing NFTs and celebrity virtual worlds, with no direct competition as its operations have shifted away from its original portal model.
  • Industry trends include efforts towards standardization of 3D content on the internet, which could impact the company's technology.

Intellectual Property

  • Holds patents related to its virtual environment technology.
  • Trademarked "Worldsplayer" to facilitate user experiences within its virtual worlds.

Employees & Management

  • As of December 31, 2024, the company has only one employee, which is its CEO, Thomas Kidrin.
  • The company’s leadership includes:
    • Thomas Kidrin (President, CEO, Secretary, Treasurer)
    • Christopher J. Ryan (CFO and Vice President-Finance)
    • Leonard Toboroff (Director)

Financials

  • Revenue: As of December 31, 2024, the company generated no operating revenue.
  • Net Income/Loss: Reported a net loss of $511,382 for the year ending December 31, 2024.
  • Assets: Total assets of approximately $15,130.
  • Cash & Equivalents: $6,380 as of December 31, 2024.
  • Share Count: 57,112,506 shares of common stock outstanding as of March 28, 2025.
  • The company has incurred significant losses historically and has a working capital deficiency, raising substantial doubt about its ability to continue as a going concern without additional funding.

Additional Notes

  • The company operates out of a small office space in Brookline, MA, occupying approximately 800 square feet, currently operating rent-free.
  • It has historically used technology to create interactive virtual worlds but currently is mainly focused on monetizing NFTs and celebrity VR worlds, with no current operating revenue and limited personnel.