26 June 2026
Virtuix Holdings Inc.
10-K / June 25, 2026
Virtuix Holdings Inc.
Overview
Virtuix Holdings Inc. develops and sells hardware and software for immersive movement in virtual reality and related applications. Its core product line is Omni, a family of omni-directional treadmills that enable 360-degree movement inside VR. The company serves three markets: consumer (home and enterprise), enterprise (arcades, VR centers, corporations), and defense (simulation and training).
Key products and offerings
Omni Pro
- Commercial-grade omni-directional treadmill launched in 2016 for enterprise use (arcades, VR centers, corporations, research institutions).
- Over 4,000 Omni Pro units shipped to more than 45 countries.
Omni One
- Flagship consumer/home product introduced in 2024; supports full-body, multi-directional movement, including crouching, kneeling, and jumping.
- Available in multiple configurations: complete Omni One system, Omni One Core, and Omni One Enterprise (Enterprise sold in the U.S. directly and internationally via distributors).
- First 1,800 Omni One units shipped to customers by September 2025, generating over $4.0 million in revenue.
- Recurring revenue from Omni Online subscriptions (priced at $14/month or $140/year) and game sales. About 50% of Omni One purchasers choose the annual Omni Online subscription.
Omni Arena
- Turnkey out-of-home entertainment attraction launched in 2019; installations use four Omni Pro treadmills for multiplayer experiences with weekly esports prizes.
- 80 Omni Arena systems installed in the United States.
- Built a user base of over 500,000 registered players; some players have purchased more than 300 sessions.
- Production of new Omni Arena systems ceased in 2025; existing customers are supported through Omni Care maintenance, Omniverse Credits, and replacement parts. Secondary sales of Omni Arena systems are facilitated for profit.
Virtual Terrain Walk (VTW)
- Defense-oriented, multi-user system for realistic mission planning with 360-degree, geo-specific digital twins for ground combat planning and rehearsals.
- Proof-of-concept presented at I/ITSEC in December 2025.
- Commercial activity in defense includes Omni One test units deployed to the U.S. Air Force Academy, Yokota AFB (YokoWERX), the U.S. Military Academy at West Point, and the U.S. Marine Corps.
- Development agreements and program leadership roles with the U.S. Navy and U.S. Marine Corps TECOM; selected for Phase 1 SBIR funding by the U.S. Air Force; chosen as lead integrator for a VR infantry training system by TECOM.
- Meaningful defense sales are expected no earlier than fiscal year 2027.
Partnerships and ecosystem
- Holds a 57.5% equity stake in Virtuix Arabia LLC (formed 2024); the entity has not yet begun operations.
- Joint venture with Hero Entertainment (Heroix VR Shanghai Co., Ltd.) formed in 2016; Virtuix Manufacturing Ltd holds a 49% interest. The JV services the Chinese market and discussions in mid-2025 addressed transitioning China sales to a Virtuix China subsidiary. JV closing is anticipated by the quarter ending September 30, 2026.
Markets and go-to-market strategy
- Consumer and enterprise sales through direct online channels (Virtuix website) and authorized retail partners; third-party financing options available.
- Omni One Enterprise is managed by Virtuix (U.S.) and distributed internationally through partners.
- VTW targets defense and large-scale training programs.
- Growth priorities: scale Omni One shipments in the U.S., expand international distribution, increase recurring software and subscription revenue, and advance VTW toward defense commercialization.
Financial and operational highlights
- Employees: 39 full-time employees as of March 31, 2026 (14 in the U.S.; remainder in Asia). Additionally, 3 full-time contractors (2 in the U.S., 1 in the U.K.) and 4 part-time U.S. contractors.
- Target hardware gross margin: approximately 40%.
- Recurring revenue sources: Omni Online subscriptions, game sales, and Omni Care maintenance contracts.
- Omni One revenue: over $4,000,000 from the first 1,800 units shipped by September 2025.
- Capital markets and financing:
- Direct listing on the Nasdaq Global Market opened January 27, 2026.
- Reclassification and one-for-one conversion to Class A common stock completed August 7, 2025.
- Financing activity included Streeterville Capital secured notes totaling $2.72 million across multiple agreements and an $8.0 million Equity Purchase Agreement (net of OID) at the time of the direct listing; additional warrants were exercised in January–February 2026.
Customer base and units
- Omni Pro: more than 4,000 units shipped to over 45 countries.
- Omni One: 1,800 units shipped by September 2025; roughly half of purchasers opt for the annual Omni Online subscription.
- Omni Arena: 80 installations and over 500,000 registered players, with some players exceeding 300 sessions.
Intellectual property and competitive positioning
- Patent portfolio of 25 issued patents and 14 registered trademarks.
- Operates as a full-stack, vertically integrated provider with a proprietary software ecosystem, U.S.-based support, and early engagement in the defense sector through VTW.
Corporate and legal
- Global footprint includes operations in Austin, TX (U.S.), Zhuhai (China), Hong Kong, and Taiwan. The company occupies leased office, warehouse, and storage facilities and does not own real property.
- As of March 31, 2026, management indicates no material litigation, arbitration, or governmental proceedings pending that would materially affect the business if decided adversely.
Risks and outlook
- Defense sales are expected to develop on a multi-year timetable, with material defense revenue not anticipated before fiscal year 2027 due to procurement and implementation timelines.
- Competitive landscape includes KAT VR, Infinadeck, Cyberith, and a range of VR and entertainment alternatives. Success will depend on hardware performance, the software ecosystem, and defense adoption.
Summary
Virtuix develops Omni-branded omni-directional treadmills and supporting software for consumer, enterprise, and defense markets. The company has established traction with Omni Pro in enterprise settings, launched Omni One for the home market, and deployed Omni Arena for out-of-home entertainment. It is progressing VTW for defense training and planning, has shipped thousands of hardware units, recorded over $4 million in Omni One revenue through September 2025, and is building recurring subscription and services revenue while transitioning to a Nasdaq-listed public company.
