TAKE TWO INTERACTIVE SOFTWARE INC

CIK: 9465813 Annual ReportsLatest: 2026-05-22
Revenue: $6,656,400,000Net Income: -$298,200,000Source 10-K
Disclaimer: AI-assisted summary of SEC Form 10-K filings. Not official company content and not investment, legal, accounting, or tax advice. See full disclaimer here.

10-K / May 22, 2026

Revenue:$6,656,400,000
Income:-$298,200,000

10-K / May 20, 2025

Revenue:$5,633,600,000
Income:-$4,478,900,000

10-K / May 22, 2024

Revenue:$5,349,600,000
Income:-$3,744,200,000

10-K / May 22, 2026

Take-Two Interactive Software, Inc.

Company overview

Take-Two Interactive Software, Inc. is a global developer, publisher, and marketer of interactive entertainment. It operates through three main labels — Rockstar Games, 2K, and Zynga. Products target console, mobile (smartphones and tablets), and PC, and are distributed through physical retail, digital downloads, online platforms, and cloud streaming.

Brands, platforms, and content strategy

  • Rockstar Games: Focuses on a small number of high-quality titles with long lifecycle potential, monetized through virtual currency, add-ons, and in-game purchases across platforms.
  • 2K: Publishes a broad slate across genres (shooter, action, RPG, strategy, sports, family/casual) with internally developed franchises such as BioShock, Borderlands, Mafia, Sid Meier’s Civilization, and XCOM, and the NBA 2K sports series.
  • Zynga: Maintains a mobile free-to-play portfolio with numerous titles and a development pipeline that supports soft and worldwide launches. Examples include CSR2, Empires & Puzzles, Game of Thrones: Legends, and Zynga Poker.
    The company emphasizes owned IP, with selective licensing of external brands, particularly in sports entertainment.

Intellectual property and licensing

The portfolio is dominated by internally owned and developed IP. Licensing agreements are used for certain properties, including sports league and brand licenses, and for hardware platform access. Licensors include platform makers such as Sony and Microsoft and various third-party IP owners.

Revenue model and mix

Revenue is generated from sales of interactive entertainment content (internally developed and third-party titles), in-game virtual items, advertising, and live services across console, mobile, and PC. Post-launch live services, virtual currency, add-ons, and in-game purchases support ongoing engagement and spending. Advertising revenue is earned primarily within mobile titles. The company markets through direct-to-consumer channels for mobile in addition to traditional distribution partners.

Global footprint and customers

  • International net revenue: 40.8% of net revenue outside the United States for the fiscal year ended March 31, 2026 (also 40.8% in 2025 and 2024 in the filing).
  • Customer concentration: The five largest customers accounted for 80.6% of net revenue in the fiscal year ended March 31, 2026. Apple, Sony, Google, and Microsoft each accounted for more than 10% of net revenue.
    The business operates globally with sales operations and studios in multiple countries.

Employee base and talent

  • Total full-time employees: 12,909 as of March 31, 2026.
  • Development-focused staff: 9,998 full-time employees in development studios (R&D headcount).

Financial and reporting highlights

  • Grand Theft Auto contributed 12.4% of net revenue for the fiscal year ended March 31, 2026.
  • The five best-selling franchises (including Grand Theft Auto) accounted for 54.3% of net revenue for the same period.
  • The company completed an approximately $1.2 billion underwritten public stock offering in May 2025.
  • Debt and liquidity: $2,500.0 million aggregate principal amount of outstanding senior notes and a $1,000.0 million revolving credit facility (as of the period noted).
  • The company operates and reports as a single operating and reportable segment.

Headquarters and principal offices

Corporate offices are primarily located in New York, NY (110 West 44th Street; also listed as 1133 Avenue of the Americas). The company also maintains Take-Two Interactive Software Europe Ltd in London and Rockstar, 2K, and Zynga facilities around the world.

Notable acquisitions

Take-Two has completed strategic acquisitions, including Zynga and Gearbox, as part of its growth strategy.

Summary

Take-Two is a diversified publisher and developer operating three main labels—Rockstar Games, 2K, and Zynga—across high-end console/PC titles and a large mobile portfolio. Revenue is derived from game sales, in-game monetization, advertising, and live services, with a meaningful share earned outside the U.S. A small number of franchises and a few large customers account for a large portion of revenue. The company employs about 13,000 people, with roughly 10,000 focused on product development, and maintains substantial debt and public market activity.