16 December 2025
Disclaimer: This is a simplified summary of a public company filing. See full disclaimer here.
TAKE TWO INTERACTIVE SOFTWARE INC
CIK: 946581•2 Annual Reports•Latest: 2025-05-20
10-K / May 20, 2025
Revenue:$5,633,600,000
Income:-$4,478,900,000
10-K / May 22, 2024
Revenue:$5,349,600,000
Income:-$3,744,200,000
10-K / May 20, 2025
Take-Two Interactive Software, Inc. - Company Summary
Business Overview
- Type: Leading developer, publisher, and marketer of interactive entertainment globally.
- Main Segments & Brands:
- Rockstar Games: Focuses on developing flagship, high-quality titles with longevity, notably Grand Theft Auto franchise.
- 2K: Publishes various genres including shooter, sports, strategy, role-playing, and casual games; owns franchises like BioShock, Mafia, Civilization, Borderlands, XCOM, NBA 2K, WWE 2K.
- Zynga: Publishes free-to-play mobile games such as CSR Racing, FarmVille, Empires & Puzzles, Words With Friends, Toon Blast.
- Recent Divestiture:
- Sold Private Division in October 2024, including rights to its titles such as Kerbal Space Program.
- Development Platforms:
- Consoles (PlayStation, Xbox, Nintendo Switch)
- Mobile devices (smartphones, tablets)
- Personal Computers (PC)
- Cloud streaming services and physical retail
Operations & Strategy
- Distribution Channels: Physical retail, digital download, online platforms, cloud streaming.
- Portfolio Diversification: All key platforms and genres (action, adventure, family, casual, hyper-casual, RPG, shooter, social casino, sports, strategy).
- Intellectual Property: Primarily internally owned and developed; some licensed in sports entertainment.
- Content Production: 12,928 full-time employees as of March 31, 2025; with 10,096 in development studios.
- Global Presence: Offices and studios across North America, Europe, Asia-Pacific, and other regions.
- Growth & Innovation Focus: Creating "hit entertainment experiences" using creativity, innovation, and efficiency; leveraging proprietary software content; at forefront of technological trends.
Financial Highlights (Fiscal Year Ended March 31, 2025)
- Revenue: $5,633.6 million (~$5.63 billion)
- Net Loss: $4,478.9 million (~$4.48 billion)
- Operating Loss: $4,391.1 million (~$4.39 billion)
- Gross Profit Margin: 54.3%
- Net Bookings (Net Sales): $5,648.0 million (+5.9% year-over-year)
- Employees: 12,928 full-time employees
Market & Stock Data
- Stock Symbol: TTWO (NASDAQ)
- Market Cap (Most Recent Second Quarter): Approx. $26.58 billion
- Shares Outstanding (as of May 5, 2025): 177,424,908
Other Highlights
- Product Launches (2025):
- NBA 2K25, TopSpin 2K25, Sid Meier’s Civilization VII, PGA TOUR 2K25, WWE 2K25, Game of Thrones: Legends
- Future Release:
- Grand Theft Auto VI scheduled for May 26, 2026.
- Business Focus:
- Developing and maintaining successful franchises with high market acceptance.
- Investing in new platforms, technologies, and international growth, especially in Asia, Middle East, and Latin America.
- Emphasizing recurrent consumer spending and digital distribution.
- Managing legal, regulatory, and cybersecurity risks in various markets.
This summary reflects Take-Two’s detailed operational scope, product portfolio, global footprint, employee base, revenue, and strategic direction based on the provided 10-K filing data.
