Disclaimer: This is a simplified summary of a public company filing. See full disclaimer here.

ELECTRONIC ARTS INC.

CIK: 7125152 Annual ReportsLatest: 2025-05-13

10-K / May 13, 2025

Revenue:$7,463,000,000
Income:$1,121,000,000

10-K / May 22, 2024

Revenue:$7,562,000,000
Income:$1,273,000,000

10-K / May 13, 2025

Company Summary: Electronic Arts Inc.

Business Overview

  • Industry: Digital interactive entertainment (video games and related services)
  • Global Leader: Develops, markets, publishes, and delivers games, content, and services across multiple platforms including game consoles, PCs, and mobile devices.

Core Offerings

  • Game Genres: Sports, racing, first-person shooter, action, role-playing, and simulation.
  • Key Franchises & Content:
    • EA SPORTS franchises (e.g., FIFA, Madden NFL, EA SPORTS College Football)
    • The Sims
    • Apex Legends
    • Battlefield
  • Revenue Model:
    • Sales of full games (digital downloads and physical packaged goods)
    • Live services (additional content, subscriptions, and in-game purchases)
    • Free-to-play games
    • Licensing games and content to third parties
  • Live Services:
    • Account for 73% of total net revenue in fiscal year 2025
    • Core to revenue, especially via the Ultimate Team modes in sports franchises
    • Includes extra content, subscriptions, and ongoing in-game events

Distribution Channels

  • Consoles: Partnered with Sony and Microsoft; direct sales to these companies accounted for 39% and 17% of net revenue in FY2025.
  • PC & Mobile:
    • Distributed via third-party storefronts like Steam, Apple App Store, Google Play, Tencent, Nexon, and Garena
    • Mobile offerings include free-to-play models
  • Distribution Methods: Digital distribution, retail, licensing agreements, and third-party publishing

Customers & Engagement

  • Player Base: Hundreds of millions of players worldwide
  • Customer Interaction: Across multiple devices—consoles, PCs, mobile
  • Business Models: Traditional purchase, subscription, and free-to-play
  • Key Revenue Contributors:
    • EA SPORTS FC franchise
    • American football franchises (EA SPORTS College Football)
    • Apex Legends, The Sims

Financial Highlights (Fiscal Year Ended March 31, 2025)

  • Total Revenue: $7.463 billion (down 1% year-over-year)
  • Net Income: $1.121 billion
  • Diluted Earnings Per Share: $4.25
  • Total Employees: Approximately 14,500 globally (68% international)
  • Cash & Investments: $2.248 billion in total (cash, equivalents, and short-term investments)
  • Shareholders & Stock Info:
    • Approximately 250.8 million shares outstanding (as of May 8, 2025)
    • Stock traded on Nasdaq under symbol EA
    • Paid quarterly dividends of $0.19 per share, totaling $199 million in FY2025
    • $5 billion authorized share repurchase program, with $1 billion repurchased in February 2025 via an accelerated share repurchase agreement

Additional Context

  • Growth Focus: Building online communities around franchises, connecting storytelling with IP, expanding in-game monetization
  • Development & R&D: Focused on innovation, including artificial intelligence integration
  • Human Capital: Emphasizes attracting, developing, and retaining top talent across global offices
  • Market & Competition: Operates in a highly competitive, rapidly changing market, facing competition from diversified large firms, start-ups, and other entertainment mediums

Note: All data pertains to fiscal year ending March 31, 2025.