29 September 2026
Brightline Interactive, Inc./NV
CIK: 1854445•2 Annual Reports•Latest: 2026-09-28
Disclaimer: AI-assisted summary of SEC Form 10-K filings. Not official company content and not investment, legal, accounting, or tax advice. See full disclaimer here.
10-K / September 28, 2026
Revenue:$322,979
Income:-$16,630,000
10-K / September 30, 2024
Revenue:$6,390,000
Income:-$6,394,295
10-K / September 28, 2026
Brightline Interactive, Inc.
Company identity and pitch
- Formerly Glimpse Group, Inc., a Nevada corporation headquartered in Ashburn, VA.
- On June 1, 2026 a new board and executive team (CEO Tyler Gates; Board Chair Admiral Scott Swift, USN, Ret.) redirected resources to Brightline and its SpatialCore platform and divested non-core operations.
- Corporate name change to Brightline Interactive, Inc. and Nasdaq ticker change to BTLN became effective August 20, 2026.
- Website: www.brightlineinteractive.com
What the company does
- Core product: SpatialCore — an open-standards interoperability and operational-context platform for Physical AI. It connects autonomous systems, sensors, digital twins, AI models, and other real-world data sources to create a governed, shared understanding of physical environments.
- Hardware-agnostic software platform designed to enable AI-enabled workflows on top of dynamic, synthetic environments for digital twins, robots, drones, and autonomous vehicles.
- Market focus: initially Department of Defense and large Big Data contexts, with planned expansion into civil federal and state government markets and broader commercial autonomy markets (logistics, manufacturing, critical infrastructure).
Business model
- Two revenue components:
- Integration: customers pay Brightline to connect systems, sensors, platforms, or data sources to SpatialCore (integrations are reusable across programs).
- Consumption: ongoing usage of SpatialCore for missions, operations, simulations, and AI workflows generates recurring revenue based on usage rather than fixed subscriptions.
- SpatialCore is positioned to operate beneath other ecosystem platforms and applications, enabling interoperability and context rather than competing directly with them.
Market position and competitive landscape
- SpatialCore targets data fragmentation, scaling, safety, security, and performance challenges in DoD and Big Data environments.
- Competition is fragmented across adjacent software categories rather than a single direct competitor. Examples:
- Data interoperability for industrial and commercial robotics: Viam
- Simulation, digital-twin, and autonomy for autonomous vehicles and defense: Applied Intuition, Duality AI
- Synthetic training environments for defense: Battle Road, Bohemia Interactive Simulations
- Key differentiators: integration-and-consumption business model, open-standards architecture aligned with DoD open systems architecture objectives, Navy-derived development experience, and partnerships across autonomy, sensors, robotics, and AI ecosystems.
Go-to-market and partnerships
- Stage-based plan:
- Deepen DoD footprint (SpatialCore has been deployed and validated in DoD contexts).
- Extend to civil federal and state government markets (CSCI/LIFTOff Louisiana pilot with FAA eVTOL program cited as a potential first civil deployment).
- Engage the defense industrial base through OEM partnerships.
- Expand into broader commercial autonomy markets.
- Recent collaborations and agreements:
- Swarmer, Inc. MOU (July 27, 2026) for joint R&D and integration opportunities with DoD.
- CSCI teaming agreement (August 26, 2026) for LIFTOff Louisiana eIPP project.
- George Mason University MOU (September 9, 2026) to align SpatialCore with applied research and workforce development.
- Existing government work:
- DoD contracts for a unified synthetic training ecosystem (completed July 2025; supports virtual-physical interoperability).
- 2025 DoD SpatialCore project (~$2+ million; 12-month delivery) related to government-owned digital twins and interoperability.
- Prime contractor under the Naval Surface Technology & Innovation Consortium (NSTIC) OTA, extended through September 2027.
Intellectual property
- Issued patents (USPTO): five patents covering marker-based positioning, AR geolocation, sharing user-generated content in simulated reality, simulated reality transition elements, and related ecosystem concepts. Each issued patent expires 20 years from its filing date.
- Examples:
- Marker-Based Positioning of Simulated Reality System (US 16/856,916; filed 4/23/2020)
- Augmented Reality Geolocation Using Image Matching (US 16/108,830; filed 8/22/2018)
- For Sharing User-Generated Content in Simulated Reality (US 16/439,280; filed 6/12/2019)
- Simulated Reality Transition Element Location (US 16/901,830; filed 6/15/2020)
- Ecosystem (Brightline Interactive, LLC; US 12/002,180; filed 6/4/2024)
- Examples:
- Additional provisional and non-provisional filings cover AI, VR/AR, affect and context-aware interactions, mixed-reality methodologies, and related areas (examples include the Foretell series on audio processing, HMD reaction visualization, affect for virtual character interactions, and context-aware 3D interactions).
People and organization
- As of June 30, 2026:
- Approximately 19 full-time employees (primarily software developers, engineers, and 3D artists).
- R&D team: ~15 employees.
- Sales/marketing growth team: ~3 employees.
- Leadership and board (as of June 1, 2026): Tyler Gates (CEO & Director); Admiral Scott Swift, USN (Ret.) (Board Chair); Major General Pete Fesler, USAF (Ret.); Brian Archer; William Keneally (CFO); Tamar Elkeles (independent director).
- Corporate developments in 2026:
- Discontinued operations: Glimpse Learning, LLC and related Lenses/S5D operations were discontinued; sale executed via Master Purchase Agreement with Glimpse Learning, Inc. on June 30, 2026.
- Nasdaq and branding updates: name change to Brightline Interactive, Inc. and ticker change to BTLN effective August 20, 2026 (formerly GGRP).
- At-the-market (ATM) offering terminated in May 2026; net proceeds from a May 14, 2026 registered direct offering were approximately $1.79 million.
Financial snapshot
- Revenue concentration:
- Fiscal year ended June 30, 2026: five largest customers accounted for ~100% of revenue; a single customer accounted for ~78% of total revenue.
- Fiscal year ended June 30, 2025: five largest customers accounted for ~100% of revenue; a single customer accounted for ~80% of total revenue.
- Profitability and liquidity:
- Net losses: 2026: approximately $16.6 million; 2025: approximately $2.6 million.
- Accumulated deficit as of June 30, 2026: approximately $82.2 million.
- Capital activity:
- May 14, 2026: registered direct offering closed; net proceeds about $1.79 million.
- ATM facility had been available with maximum aggregate offering amounts increased twice (to $3.5 million and then to $9.48 million); ATM terminated in May 2026.
- Government dependence: the business has increased reliance on U.S. Government contracts as it pivots to a Spatial AI infrastructure focus; government funding cycles and program changes could affect revenue visibility and collections.
Disclosures and risks
- Early-stage, loss-making status and potential need for additional capital.
- Reliance on government contracting and customer concentration.
- Competitive and rapidly evolving market.
- Dependence on critical IT and security infrastructure with associated cyber risks.
- Intellectual-property protection and potential litigation exposure.
- Potential for stock price volatility and Nasdaq listing risk.
Summary takeaway
Brightline Interactive, Inc. is advancing SpatialCore, an open-standards interoperable platform for Physical AI that integrates autonomous systems, sensors, digital twins, and AI models to operate in real-world environments. The company is pursuing a government-centric go-to-market with staged expansion into civil and commercial markets, maintains a small specialized team, has concentrated revenue among a few large customers, and has recorded material losses during its transition. It has pursued strategic partnerships, government programs, and a corporate restructuring and rebrand in 2026.
